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We've launched our new site at www.openlighting.org. This wiki will remain and be updated with more technical information.
Using OLA with Xcode
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Revision as of 03:24, 26 January 2010 by Chatchavan (talk | contribs) (Created page with 'You can use OLA to implement your application in Objective-C++, a bridge between Objective-C and C++. This page explains how to integrate OLA client into your program. The conten…')
You can use OLA to implement your application in Objective-C++, a bridge between Objective-C and C++. This page explains how to integrate OLA client into your program. The content of this page is based on OLA 0.6.0 Universal Mac Binaries
What you'll need
- Xcode
- OLA 0.6.0 Universal Mac Binaries installed
Configure your project
- Select menu: "Project" -> "Edit Project Settings". All settings below are referred in a "Build" tab
- Set "Architectures" to 32-bit Universal
- Set "Header Search Paths" to
/usr/local/include/ola
Add dylib
- In your project tree, right-click on a group that contain frameworks (e.g. "External Frameworks and Libraries", "Fromeworks/Linked Frameworks"), select "Add" -> "Existing Frameworks"
- Select following frameworks:
- libprotobuf.dylib
- libola.dylib
- libolacommon.dylib
Example code
The following code sends value 255 to channel 0 in universe 0. First, it creates a client from a SimpleClient object. Then, it creates a DMX data array and pack the array to a buffer. In the end, it sends the buffer to a server.
#import <Foundation/Foundation.h> #include <errno.h> #import <ola/DmxBuffer.h> #import <ola/SimpleClient.h> // define type for DMX message typedef unsigned char dmx_t ; // maximum number of channels int MAXCHANNELS=512; int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; // get a client ola::SimpleClient simpleClient; if (!simpleClient.Setup()) { NSLog(@"Client setup failed %s", strerror(errno)); return -1; } ola::OlaClient *client = simpleClient.GetClient(); // prepare data dmx_t *dmx = (dmx_t *)calloc(MAXCHANNELS + 10, sizeof(dmx_t)); dmx[0] = 255; ola::DmxBuffer buffer(dmx, MAXCHANNELS); // send DMX message int universe = 0; if (!client->SendDmx(universe, buffer)) { NSLog(@"Sending DMX failed %s", strerror(errno)); } [pool drain]; return 0; }
Notice that DMX API is changed since the last documented client API. You can find more information by browsing the source file of DMX example. For me, the src/ola-client.cpp is quite useful.