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Difference between revisions of "KiNET"

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(Created page with ' KiNet is the protocol used by Color Kinetics to control LED fixtures. It uses UDP on port 6038. Category:Definitions')
 
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KiNet is the protocol used by Color Kinetics to control LED fixtures. It uses UDP on port 6038. Fixtures can be configured with the [http://www.colorkinetics.com/support/addressing/ Quick Play Pro] tool.
  
KiNet is the protocol used by Color Kinetics to control LED fixtures. It uses UDP on port 6038.
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==Protocol Spec==
  
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http://webcache.googleusercontent.com/search?q=cache:RnG2kf5JOAYJ:www.directionless.org/color-kinetics/Ethernet+KiNet+port+6038&cd=2&hl=en&ct=clnk&gl=us
  
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http://www.cycling74.com/forums/topic.php?id=22163
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 +
#  my $strange_ck_header = join("",
 +
#                              '0401dc4a',    # magic, L
 +
#                              '0100',        # ver, H
 +
#                              '0101',        # type, H
 +
#                              '00000000',    # seq, L
 +
#                              '00',          # port, B
 +
#                              '00',          # padding, x
 +
#                              '0000',        # flags, H
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#                              'ffffffff',    # timerVal V, L
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#                              '00',          # uni, B
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#                              );
 +
 +
Followed by 512 bytes of DMX data.
  
  
 
[[Category:Definitions]]
 
[[Category:Definitions]]

Revision as of 16:26, 30 October 2010

KiNet is the protocol used by Color Kinetics to control LED fixtures. It uses UDP on port 6038. Fixtures can be configured with the Quick Play Pro tool.

Protocol Spec

http://webcache.googleusercontent.com/search?q=cache:RnG2kf5JOAYJ:www.directionless.org/color-kinetics/Ethernet+KiNet+port+6038&cd=2&hl=en&ct=clnk&gl=us

http://www.cycling74.com/forums/topic.php?id=22163

#  my $strange_ck_header = join("", 
#                               '0401dc4a',     # magic, L 
#                               '0100',         # ver, H
#                               '0101',         # type, H
#                               '00000000',     # seq, L
#                               '00',           # port, B
#                               '00',           # padding, x
#                               '0000',         # flags, H
#                               'ffffffff',     # timerVal V, L
#                               '00',           # uni, B
#                              );

Followed by 512 bytes of DMX data.