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A common question that comes up is "How can I communicate with olad using something other than C++, Python or Java?".
 
  
== Intro ==
 
  
OLA is a client / server architecture. The clients and the server (olad) communicate over a TCP socket. By default olad listens on localhost:9010.  Data passed between the client and the server is serialized using [https://developers.google.com/protocol-buffers/ Protocol Buffers]. The [https://developers.google.com/protocol-buffers/docs/overview overview] and [https://developers.google.com/protocol-buffers/docs/encoding data encoding] pages describe the specifics of the serialization process.
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This page has moved to [[doc:rpc_system|here]].
 
 
To write a new client at the very least you need an implementation of protocol buffers for your language. Luckily there is widespread support for protocol buffers in [https://code.google.com/p/protobuf/wiki/ThirdPartyAddOns many languages].
 
 
 
== OLA Messages ==
 
 
 
The protocol buffers that describe the messages sent and received by olad are in [https://github.com/OpenLightingProject/ola/blob/master/common/protocol/Ola.proto  common/protocol/Ola.proto]. At the end of the file the 'OlaServerService' section lists the remote methods that can be called on olad, along with the request and response message types.
 
 
 
== Outer Message ==
 
 
 
When a call to olad is made, the appropriate request message is constructed  (say PluginListRequest ) and then the message is serialized to an array of bytes. The byte array is then wrapped in a second protocol, which contains information about the RPC itself. This outer layer is defined in [https://github.com/OpenLightingProject/ola/blob/master/common/rpc/Rpc.proto common/rpc/Rpc.proto].
 
 
 
The outer layer is not OLA specific, it can be used for any type of RPC message, in fact it's also used by the SLP server that comes with OLA. 
 
 
 
<pre>
 
message RpcMessage {
 
  required Type type = 1;
 
  optional uint32 id = 2;
 
  optional string name = 3;
 
  optional bytes buffer = 4;
 
}
 
</pre>
 
 
 
;type
 
: The type of this RPC message, usually REQUEST or RESPONSE
 
; id
 
: the sequence number of the message. The sequence number of response messages must match the number used in the request.
 
; name
 
: the name of the remote method to call
 
; buffer
 
: the serialized inner protocol buffer.
 
 
 
== Simple Example ==
 
 
 
A quick example in Python style pseudo code
 
<pre>
 
  // connect to socket
 
  server = socket.connect("127.0.0.1", 9010)
 
 
 
  // Build the request
 
  DmxData dmx_data
 
  dmx_data.universe = 1
 
  dmx_data.data = .....
 
 
 
  // Wrap in the outer layer
 
  RpcMessage rpc_message
 
  rpc_message.type = RpcMessage::REQUEST
 
  rpc_message.id = 1
 
  rpc_message.name = 'UpdateDmxData'
 
  rpc_message.buffer = dmx_data.Serialize()
 
 
 
  server.write(rpc_message.Serialize())
 
 
 
  // wait for response on socket
 

Latest revision as of 06:05, 30 March 2014


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