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=== Plugin system ===
 
* What is the structure of the plugins?
 
* What is the structure of the plugins?
  
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The example program constructs configuration request messages and sends them (using LlaClient) to the Lla Core. The core routes this message to the plugin, which then returns a response message. This response is passed back to the client.
 
The example program constructs configuration request messages and sends them (using LlaClient) to the Lla Core. The core routes this message to the plugin, which then returns a response message. This response is passed back to the client.
  
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* When llad is started it loads all available plugins. ''Always?''
  
 
== Ideas for easy configuration ==
 
== Ideas for easy configuration ==

Revision as of 12:36, 13 November 2008

Or LLA code documentation Link to the LLA main page.

Drivers and platforms

LLA compiles on Linux and Mac and probably also Windows, but not all drivers work everywhere (yet). Here the status can be listed.

Supported Devices/Protocols:

Driver Linux Mac OS X Windows
ArtNet Linux=Yes  ??  ??
ShowNet Linux=Yes  ??  ??
ESP Net Linux=Yes  ??  ??
Sandnet Linux=Yes  ??  ??
DMX USB Pro Linux=Yes  ?? No
Open DMX USB 1) Linux=Yes  ?? No
DMX 4 Linux Linux=Yes  ?? No
StageProfi Linux=Yes  ?? No
Pathport Linux=in testing  ?? No
E1.31 / ACN Linux=development started  ?? No

Note 1): Support through the Linux kernel module from Erwin Rol, as detailed in LLA, OpenDMX USB and Q Light Controller Tutorial.

Unsupported USB devices:


Plugin system

  • What is the structure of the plugins?

I'll use plugin to refer to the entire module (Plugin, Devices & Ports), and Plugin to refer to the class that inherits from Plugin.

Plugins create and register Devices, which each consist of 0 or more Ports. A Plugin generally does a bit of work when it starts, then leaves all work to the individual Devices and Ports.


This is the lifecycle of a Plugin object:

The create() function is called with a pointer to a PluginAdaptor, this returns a new instance of the Plugin.
  Obviously the constructor is called - use this to init variables but any real work should be done later.
Plugin.start() is called, which calls start_hook()
  Within start_hook, the Plugin should create Devices and register them by calling plugin_adaptor->register_device(device).
...
At any time we may call get_id(), get_name(), get_desc() on the Plugin.
...
Plugin->stop() is called, which calls stop_hook(). 
  The Plugin should unregister any devices created in start_hook()
The destroy() function is called. This should delete the Plugin created in create().
  • So how do devices / ports work?

Devices have one or more ports (accessible by port_count() and get_port(i)). Ports are where the action happens. They need to provide the following methods:

 read(uint8_t *, unsigned int)
 write(uint8_t *, unsigned int)

Universes will then use these methods to read/write data from a port. Write is self explanatory, a call to read is triggered by port->dmx_changed(). These calls need to be non-blocking, blocking here will delay the main processing loop. To satisfy this, most ports use this sequence of events:

- register a file descriptor for reading
// some time later
- receive notification that there is new data
- read the data and copy it to a buffer
- call dmx_changed() to notify the Universe we have new data
- then Universe then calls read()

Often more than one port will use the same file descriptor which is owned by the Device. This means the device is responsible for reading the data and dispatching to the right port. See below for an example.


  • Here's an example of how dmx data is received from the UsbPro Device.

The UsbProDevice will have been registered using plugin_adaptor->register_fd(). When input becomes available the following sequence happens:

 device->action() // signals the device that new data is available
   widget->recv() // tells the widget to read more data
     widget->do_recv() // reads the data from the fd
       widget->handle_cos() // handles the change-of-state message from the widget
         device->new_dmx() // signal the device that new dmx data has arrived 
          port->dmx_changed() // signal the port that new dmx data has arrived
            // if this port is bound to a universe, the universe will then call
            port->read()
              device->get_dmx()
               widget->get_dmx()

Of course, the plugin authors are free to implement this however they like.

  • I have difficulties to track the flow of data from it is fetched from the USB Pro until it is printed to the console by the app lla_usbpro. Some diagrams over the structure and data flow diagrams, or text that gives a good overview would be nice

Config messages are handled a little differently for two reasons:

* The configure() method in a plugin has to return a response immediately. We don't want to block because we'll delay all lla processing. The new RPC subsystem removes this limitation.
* Sending a PARAMETER_REQUEST to the widget doesn't generate a response immediately (in fact it may not generate one at all).

To work around this, we send a parameter_request when we start the device, and then anytime we set parameters. In the meantime we store the parameters in the widget object and return those. The sequence looks like:

 device->configure()
   device->config_get_params()
     widget->get_parms()
  • What is the interface between the LLA core and LLA plugins?
 See above and the files plugin.h, device.h and port.h. The create() call will be passed a PluginAdaptor object which can then be used to register/unregister file descriptors, loop functions, timeouts and devices.
  • What is the interface between the LLA core and other apps/clients to LLA like QLC?
 All clients should use the LlaClient library. This needs better documentation.
  • What is it with the hidden web server?
 That's coming in the next version. It's not checked in yet.
  • How is functionality split between the usbpro plugin and the example program?

The example program constructs configuration request messages and sends them (using LlaClient) to the Lla Core. The core routes this message to the plugin, which then returns a response message. This response is passed back to the client.

  • When llad is started it loads all available plugins. Always?

Ideas for easy configuration

For some users, it will be useful to have a "auto-connect" feature. When a attached device is discovered (either when LLA i started or when a new device is attached), the user could be asked if the available ports (input as well as output) should be patched to the lowest available universes.

  • Enable auto-connect ( OFF|connect whatever comes first|connect by stored patch layout)
  • Save a given combination of devices (just by type or with unique ID's from serial numbers, USB device ID's etc)

Which devices cannot be autodetected?

Ideas for QLC integration

Here is room for YOUR writing :-)

The tool app "lla-usbpro"

The purpose is to set and get the settings that reside in the USB Pro box.

The communication with USB Pro's seems to go via the LLA core, and lla-usbpro registers as a LLA client, and uses some event handlers.

As defined in the device spec. (PDF from Enttec):

label=3 response

  • 1. data byte= Firmware version LSB. Valid range is 0 to 255.
  • 2. data byte=Firmware version MSB. Valid range is 0 to 255.
  • 3. data byte=DMX output break time in 10.67 microsecond units. range=[9-127] (96.03 - 1355.09 micro seconds)
  • 4. data byte=DMX output Mark After Break time in 10.67 microsecond units. range=[1-127] (10.67 - 1355.09 micro seconds)
  • 5. data byte=DMX output rate in packets per second. range=[1-40]
  • x. data byte= some user configuration of the requested size

The serial number is is decoded (from 4 bit Binary Coded Decimal) in lla-usbpro, not the plugin.